Payoff Matrix Calculator
Change the incentives. See who wants to move. Explore pure and mixed Nash equilibria in a two-player, two-strategy game — free, without signing in.
Two firms decide simultaneously whether to launch. These illustrative profits make each prefer being the only new entrant.
Analyzed game
Competing launches
A boxed cell is a pure Nash equilibrium. Underlining marks a best response, including ties. Payoffs are in profit units.
| Enter | Stay out | |
|---|---|---|
| Launch | -2,-1 | 6,0 Best response for Established firm. Best response for New entrant. Nash equilibrium |
| Wait | 0,4 Best response for Established firm. Best response for New entrant. Nash equilibrium | 0,0 |
2 pure Nash equilibria
In each boxed cell, neither player gains by switching alone. An underline may tie another payoff: a best response need not be unique.
All equilibrium probabilities
p = probability Established firm chooses Launch. q = probability New entrant chooses Enter. The other strategy gets 1 − p or 1 − q.
- p = 1; q = 0
- p = 0; q = 1
- p = 4/5; q = 3/4
An interval includes both endpoints. Every combination within a listed pair of intervals is an equilibrium; the full list includes pure and mixed strategies.
Why randomize? Try a mixture.
Move one player’s probability and watch the other player’s incentives change. These are trial choices, not necessarily an equilibrium. They do not alter your game or lesson. Interactive controls require JavaScript.
New entrant’s expected payoff for each pure strategy
- Enter
- 1.50 profit units
- Stay out
- 0.00 profit units
Established firm’s expected payoff for each pure strategy
- Launch
- 2.00 profit units
- Wait
- 0.00 profit units
What this calculator does — and does not tell you
A Nash equilibrium is a pair of strategies where neither player can improve their expected payoff by changing alone. It need not be fair, best for the pair, or a prediction of what students will actually choose.
This solver covers two players with two strategies each, including ties, weak best responses and infinitely many equilibria. It assumes each player maximizes their stated numerical payoff. It does not solve larger games, sequential games or repeated-game incentives.
The mixed-strategy calculation makes each player indifferent between the strategies they randomize over. Equilibrium probabilities are exact reduced fractions; the optional trial-mixture display is rounded.
For a worked mathematical introduction, see MIT’s mixed-strategy lecture. Ready to teach? Explore game theory classroom activities, then use the exact analyzed game below.
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