Classroom · Economics
That supply curve? Your class made it.
Give everyone a private value or cost. Collect one bid or ask per person, then reveal the market those offers create. After sellers receive their second cost cards, collect fresh offers and ask the class to explain the two markets it actually made.
- Up to 600 people
A practice run with fictional students. No real classroom or join code is created.
Try an answer on the phone. Lead the lesson from the screen.
On their phone
You are presenting
Setting up the room…
Lesson deck
Teach it as a ready-made lesson
Hook, how it works, the live market game and takeaways. Edit anything.
Where does a price come from?
A ready-to-teach lesson deck: a hook, how it works, the live market game and takeaways for the debrief.
6 slides · 1 activity
What it teaches
Students connect an individual offer to its ordered step on a submitted-order curve, distinguish acceptance from actually trading, and explain their own payment or receipt using a private value or cost. Comparing two fresh books separates a changed condition from the decisions people made in response.
- Supply and demand
- Price discovery
Debrief, while the boards are still up
- 01
Where does your accepted offer sit on the curve, and why did it trade or fail to trade?
- 02
If equally priced offers straddle the trade cutoff, how does the priority rule decide who trades?
- 03
What changed between the two books: costs, offers, participation, price or traded quantity?
- 04
Why is collecting fresh offers a different experiment from clearing the same fixed book under a policy?
How it works
- 01
Add it to your library
Sign up free and pull the activity from Decka's built-in classroom catalog — one click copies it into your own library, ready to run from Decka or inside PowerPoint.
- 02
Students join by QR
Everyone scans from the projector and plays in their phone's browser. No app, no account, nothing to install.
- 03
You run the room
You move the activity phase by phase: collection closes, the boards resolve on the big screen, and the debrief happens while the results are still up.
A supply and demand classroom game made from students’ offers
Each student is assigned a buyer or seller role and may trade one unit. Their device shows their private value or cost. Buyers submit a maximum bid and sellers a minimum ask. Once both sides close, accepted bids are ordered highest first and asks lowest first. Those submitted offers become the plotted steps; they are not a claim to reveal everybody’s underlying values or costs.
The mechanism matches the highest bids with the lowest asks while the bid covers the ask, then sets one uniform price using the displayed clearing rule. Equal offers use last accepted submission time, then a fixed identifier order if times tie. Submitting an accepted offer is not a promise of a trade. Each person sees their own ordered step, outcome and surplus, including a loss when the price is unfavorable relative to their card.
The first book stays sealed while sellers read their corresponding second-market cost cards. Everyone then chooses a fresh offer. Buyers’ private values stay the same, but buyers can change their bids too. The second curves contain only the new accepted offers: missing responses are not copied from the first book or replaced with zeros.
Compare the two books on the same chart scale and use the actual outcomes as evidence. Costs, offers and participation may all differ. The lesson does not guarantee a direction of price or quantity change, estimate demand elasticity, or compute how much one person caused the market price to move. A no-trade outcome has no transaction price, rather than a price of zero.
Try the screen-and-phone preview with fictional classmates, who submit their offers through the same runtime as the lesson. You run the projector’s steps and play one student’s phone, entering that student’s own offer, and you can run it again once it ends. The classmates are illustrative, not observations of real students. Shared accepted orders have no names, but a recognizable offer is not guaranteed anonymous.
FAQ
Running a market without promising the result
Is this a continuous double auction?
No. It is a one-unit sealed call market. Students submit offers during a collection step, and the teacher closes both sides before the market settles at one uniform price. It does not claim to demonstrate real-time transactions or a continuous price-convergence process.
Do students see each other’s private cards?
No. Their own value or cost and individual result are shown on their device. After sealing, the shared screen shows submitted bids and asks without names. People may still recognize an offer, so the activity does not promise complete anonymity.
What changes in the second market?
Sellers receive corresponding second-market cost cards from the authored schedule. Buyers keep their value cards. Both sides must submit fresh offers, which may repeat or differ from their earlier ones. The first sealed book and each person’s first result remain available as a reference.
Does a higher cost guarantee a higher price?
Not in this fresh-offer classroom comparison. Price and traded quantity depend on the new accepted bids and asks, including participation. Use the actual curves to explain what happened; holding the original book fixed would answer a different question.
What can the teacher customize?
Teacher controls expose buyer values, paired first/second seller cost schedules, role instructions, labels, offer bounds and lesson wording. The paired editor preserves which second cost corresponds to each first cost. The teacher advances the six nonterminal slides rather than relying on an automatic countdown.
Do students need an app or an account?
No. Students scan a QR code from the projector (or open a link) and play in their phone's browser. Nothing to install and nothing to sign up for.
Does it work in PowerPoint or Google Slides?
In PowerPoint, yes: open the Decka add-in on a slide and choose the Classroom tile. Google Slides is not supported yet; there you present from Decka itself. Students play from their phones either way.
How many students can play at once?
Up to 50 participants per live activity on the free plan, 150 on Pro, and 300 on Badass.
More economics games to run live
- Closing time at the market
- Who really pays a tax?
- Two factories, one market, and the price you both set
- Two sellers, identical crates, and whoever is cheapest takes the lot
- One of you builds the factory first
- Send it and see what comes back
- Ten coins and nobody can stop you
- One lot, and the best loser sets the price
- Spend the neighbourhood fund
- Four boats and a bay that belongs to nobody
- What is a flat worth to you?
- Three cars on one forecourt
- Tenants and landlords
- All economics activities
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