Psychology your class measures on itself.

Run psychology experiments on the room itself: every phone is a trial and every answer a data point. In the optical illusions game, students guess their own error, match two lines by eye, and watch the room’s matches land on a shared ruler, then match again after being told the truth. The boards show counts and the shape of the room’s answers, never names.

Or time the room on the Stroop effect: students name the ink of printed colour words against the clock on their phones, the projector shows the room's times as counts, and each phone shows its owner's own times beside the room's middle. Use the actual results to discuss attention and how an experiment is designed.

The room's ruler

A practice run with fictional students. No real classroom or join code is created.

Try an answer on the phone. Lead the lesson from the screen.

On their phone

You are presenting

Setting up the room…

  • Your first match—

    First the room guesses how far off it will be. Then every phone matches a plain line to a line with fins, by eye, with no number to read, and the matches land on the room's ruler: half the room's fins point out, half point in, and the two halves err in opposite directions. Told the lines were equal, the room matches again and is fooled again. With no fins, the same hands land on Equal. Counts only, never names; a phone that cannot judge says so and is counted apart.

    Up to 600 people

    Visual perceptionSystematic bias

  • Look up—

    Four index cards, read out loud and timed on every phone: name the ink of coloured blocks, then of colour words printed in clashing inks; then read the words of a clashing card and of a plain one. Each card's times land on a till receipt, one notch per person, and a second strip sets each person against themselves: the words cost almost everyone time on naming, and the ink costs almost nothing on reading. The card shows on a phone only while its own clock runs. Anyone who finds the colours hard to tell apart sits those cards out and is counted, never singled out.

    Up to 600 people

    Selective attentionAutomaticityWithin-subject design

Every activity here ships with Decka — sign up free and add any of them to your library from the built-in classroom catalog.

How it works

  1. 01

    Add it to your library

    Sign up free and pull the activity from Decka's built-in classroom catalog — one click copies it into your own library, ready to run from Decka or inside PowerPoint.

  2. 02

    Students join by QR

    Everyone scans from the projector and plays in their phone's browser. No app, no account, nothing to install.

  3. 03

    You run the room

    You move the activity phase by phase: collection closes, the boards resolve on the big screen, and the debrief happens while the results are still up.

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